Saturday, December 31, 2016

2016: A Year in Review for RPGs



2016 has been an interesting year; it's also not been a great one for many reasons. All the same, it's been a bumpy and wild ride. But what of table-top games? What new and interesting innovations have we seen so far, if any?

Lord of the Rings got the 5th Edition Treatment: Although there's only a Player's Guide, Cubicle 7 combined too wildly popular franchises within geekdom, an effective official stamp on campaigns many gamers have entertained throughout the years as the twin progenitors of fantasy fiction and role-playing games.

Delta Green got an update: Published not by Chaosium, but by Arc Dream Publishing, this 90s style X-Files blend of Lovecraftian horror took an interesting spin on a well-worn genre.

Exalted 3rd Edition released: After a long and worrysome KickStarter, Exalted hit virtual and store shelves to varying levels of appreciation.

7th Sea 2nd Edition produced one of the most successful crowdfunded works: At $1.3 million dollars, this is amazing even by general KickStarter standards. Many fans answered John Wick's call to once again delve into a world of romantic swashbuckling action.

Advent of the Chronicles of Darkness: Although the "core book" update got released in December 2015, the 2nd Edition of White Wolf/Onyx Path's New World of Darkness kicked into overdrive. From upgrades such as Mage the Awakening to entirely new lines like Beast the Primordial.

Godbound brought us playable divinities for old-school D&D: Kevin Crawford built up a good reputation within the OSR community for years, but 2016 was his most ambitious project to date. With mechanics both familiar yet surprisingly rules-lite and balanced, a campaign where players are part of a traveling pseudo-pantheon of rising gods graced the tabletops of many gamers as well as releasing top-quality artwork into the public domain.

Apocalypse World: Quite a lot of revised games this year, huh? Another heavy-hitter which spawned its own fanbase and a vibrant third party community, Apocalypse World came out with a 2nd Edition.

For a more fantasy-based milieu, Fellowship (an apocalypse world-derived game) came out in spring to critical acclaim among the system's fanbase.

Eclipse Phase gets the FATE treatment: Much like Shadowrun, Eclipse Phase is much beloved for its unique and innovative setting, yet the rules scared off more than a few interested viewers. As part of a successful KickStarter, Transhumanity's Fate came out to add a more rules-lite touch.



Quite a lot of high-profile works got released around this time. Although these are the most noticeable and renown, some honorable mentions go to Frog God Games' Bard's Gate (a metropolis set in their Lost Lands world with some tabletop gamer celebrity cameos), Swords & Wizardry Light (a minimalist 4-page treatment of the aforementioned RPG with over a thousand free downloads), Dark Obelisk: Berrincorte (a crazy 1,000 page Pathfinder adventure meant to be the first of a four-part series), and Onyx Path reviving the Scarred Lands setting for Pathfinder and 5th Edition D&D.

No comments:

Post a Comment