Monday, April 17, 2017

The Slumbering Tsar Saga, Cast of Characters


Aside from Northlands, my other weekly game is Slumbering Tsar with an entirely different group. It started about a month earlier than Northlands, and the adventure has a very different feel to it which keeps things interesting. A dark fantasy vibe in a desolate region scarred by the lingering taint of evil, where the only major center of civilization is a tent-city of outcasts and refugees. The central feature is the city of Tsar, once a grand and evil temple-city of the demon god Orcus now dusty ruins from a long-ago battle.

This post focuses on the PCs, our possibly-doomed, possibly-victorious heroes who dare to set foot in Orcus' once-greatest domain!

Meet the Cast




Nobu Itoma: An ascetic exile who trained in a Stoneheart Mountains monastery, his wanderings brought him to Tsar, driven by both personal motivation to master his elemental talents and to rid the world of the Desolation's spreading vileness.

Mechanical Information: Kineticist from Occult Adventures.  Calls upon the powers of stone and fire to barrage enemies in a hail of elemental fury.


Alexis Karamazov: An exile from the Wizarding Academy of Endholme no longer welcome due to his participation in conspiring to overthrow a noble dynasty (thus violating Endholme's policy of political neutrality). Aside from his fellow PCs, his other steadfast companion is his faerie dragon familiar who oddly seems to be as magically powerful as its master.

Mechanical Information: Sorcerer specializing in area of effect and debuffing spells. Fond of creating pits, summoning monkey swarms, and using telekinetic water-filled barrels as cover and the occasional siege weapon.



Arliden (Arl) Penthe: an Orange-ranked cleric of Solanus (god of healing), Arliden was dissatisfied with his higher-ranking peers' reactive measures against plague, maladies, and other causes of suffering. Hearing of the Desolation's reputation, he sought to travel to this region to stem the tide of foul magics and cleanse the hapless souls trapped there. But unlike many healers of the cloth, is more than willing to turn an enemy's own life force against them in a near-vampiric fashion.

Mechanical Information: a psychic Vitalist, Arliden is the primary provider of the silent telepathic network the group uses to communicate with each other. He is fond of delving into the minds of enemies and aiding the party with healing and morale boosts. Can fire off a bolt of energy in a cinch.


Thorgrim Stoneborn: a duergar veteran of the deep realms of the earth, Thorgrim's original reason for coming to the Camp was rumors of a Silverhelm Clan war party searching for the bones of their former king who fell during the Battle of Tsar. His frosty demeanor makes him a peculiar ally, but such a mindset has served the party well in this dreadful land.

Mechanical Information: Hunter with a penchant for physical combat and a mighty giant lizard animal companion. Is the most physically-inclined member of the party, Nobu coming in second. Use of teamwork feats and Eternal Guardian maneuvers (Path of War Expanded) allows him to exploit enemy movements and attacks by turning threatened squares into difficult terrain and provoking attacks of opportunity for those who try to fight him or his trusty lizard.